October mini-quest
Oct. 22nd, 2018 08:09 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hello everyone!
In conjunction with Nurray's network post which detailed the disappearances of citizens who were working on the rail, this post is designed to give more specific information about this mini-quest!
The area that the refugees will be asked to investigate is where Nadril's snowy outer border begins to taper off and the forest adjacent to the city of Dranbu begins. This forest, however, is separated by a sound that's been completely frozen over. Josa Forest is said by the Nadril natives to carry ill omens. This is likely because the foliage runs thick here and the trees grow tall, providing easy cover for something to lurk in. Little sunlight reaches the forest floor, so be sure to dress warmly and bring a light source; not only is it dark, but a natural blizzard has arisen, turning visibility low.
Along with the ominous atmosphere, those who venture into this region will find the ground littered with oddly large animal footprints. These tracks are of a variety of different species, many of which aren't suited to the environment. Some of the prints are unrecognizable — though clearly defined in the frozen ground, there's something strange and alien about each and every one of them. In the distance, to the southeast, growling, howls, and sharp yips can be briefly heard, before they abruptly cut off.
Traveling into the beginnings of the forest will allow the scouting party to catch glimpses of large, shadowy figures looming in the distance, each one with features such as pointed ears, a snout-like silhouette, or a long tail, but all walking on two legs. When chased down, these creatures seem to disappear among the trees — however, not without a trace! Refugees can find claw marks slashed into tree trunks, tufts of fur caught on low branches, and some long, coarse hairs left snagged on the underbrush.
There are a few obvious signs of struggle to be found, to help refugees with their investigation. Whatever kidnapped Nurray's people was large and formidable, and surveying these signs will reveal that the workers were quickly overwhelmed. Along with the clearest sets of animal tracks, there are drag marks heading deeper into the forest, indicating where Nurray's missing workers may have been taken. Report back to her, and she'll surely be glad for the news and for the help.
Refugees who venture into Josa Forest to look for clues will find themselves returning home with a few after effects. At first, they'll feel restless, an odd itch under their skin, with too much energy. Soon, this itch turns into new, oddly animalistic urges. The desire to eat one's meat raw, to howl at the moon, to occasionally walk on all fours, and the like. These new urges fade within a few days of leaving the forest, but they sure were strange while they lasted, weren't they?
Please feel free to use this post to look for quest partners!
In conjunction with Nurray's network post which detailed the disappearances of citizens who were working on the rail, this post is designed to give more specific information about this mini-quest!
The area that the refugees will be asked to investigate is where Nadril's snowy outer border begins to taper off and the forest adjacent to the city of Dranbu begins. This forest, however, is separated by a sound that's been completely frozen over. Josa Forest is said by the Nadril natives to carry ill omens. This is likely because the foliage runs thick here and the trees grow tall, providing easy cover for something to lurk in. Little sunlight reaches the forest floor, so be sure to dress warmly and bring a light source; not only is it dark, but a natural blizzard has arisen, turning visibility low.
Along with the ominous atmosphere, those who venture into this region will find the ground littered with oddly large animal footprints. These tracks are of a variety of different species, many of which aren't suited to the environment. Some of the prints are unrecognizable — though clearly defined in the frozen ground, there's something strange and alien about each and every one of them. In the distance, to the southeast, growling, howls, and sharp yips can be briefly heard, before they abruptly cut off.
Traveling into the beginnings of the forest will allow the scouting party to catch glimpses of large, shadowy figures looming in the distance, each one with features such as pointed ears, a snout-like silhouette, or a long tail, but all walking on two legs. When chased down, these creatures seem to disappear among the trees — however, not without a trace! Refugees can find claw marks slashed into tree trunks, tufts of fur caught on low branches, and some long, coarse hairs left snagged on the underbrush.
There are a few obvious signs of struggle to be found, to help refugees with their investigation. Whatever kidnapped Nurray's people was large and formidable, and surveying these signs will reveal that the workers were quickly overwhelmed. Along with the clearest sets of animal tracks, there are drag marks heading deeper into the forest, indicating where Nurray's missing workers may have been taken. Report back to her, and she'll surely be glad for the news and for the help.
Refugees who venture into Josa Forest to look for clues will find themselves returning home with a few after effects. At first, they'll feel restless, an odd itch under their skin, with too much energy. Soon, this itch turns into new, oddly animalistic urges. The desire to eat one's meat raw, to howl at the moon, to occasionally walk on all fours, and the like. These new urges fade within a few days of leaving the forest, but they sure were strange while they lasted, weren't they?
Please feel free to use this post to look for quest partners!