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Jul. 31st, 2018

natha: (Default)
[personal profile] natha
Happy Anniversary, El Nysa! July 15th marked one year since our opening, and it's shocking how quickly time has passed. We would like to thank every player, old and new, that has stuck with and supported us through our one-year anniversary! We appreciate all the energy and excitement you bring to the game, as that excitement brings our game to life. Our players are important to us, and as such, we feel we owe all a state of the game address, as we realize they have grown more infrequent in the last few months.

When we started this game, we had doubts that it would ever make it past the test drive, but the player response and enthusiasm revved our motivation to keep it going through thick and thin. We admit that it hasn’t always been smooth sailing. Even now, we continue to struggle with pacing and plot that suits both the volume of players and characters, as well as our mod workload. It has been a consistent issue and even now we aren't entirely sure we've ever been able to get close to solving these problems without compromising mod availability. We realize how much it has inconvenienced you as a playerbase, and we apologize.

We do try our best to provide engaging plots and events. Admittedly, it doesn't always work out, but we genuinely try to improve with each event. We are always open to listen to concerns and hope that players will continue to come forward with ideas of their own, as well as present their own player-run event opportunities during downtime. In the future, we hope to better communicate that we love and encourage player-run events and would like to offer assistance in any way we can!

Moving forward, with the upcoming conclusion of the Dragon's Revival plot, El Nysa will become less plot-heavy and more open world, which has been our intention for a while. In the past, we tried to push a narrative that didn't take with characters in-game for very valid reasons, and we want to be able to step back from that and reevaluate how to better approach events. Mod event logs will still occur regularly, but players will have more freedom to move and do whatever they wish as opposed to following a rigid storyline.

Additionally, CR memes will no longer just be limited to app cycles, and will instead be a monthly occurrence.

Lastly, we would like to issue a formal apology in regards to the delays with quests and quest rewards. Unfortunately, the mods that were previously in charge of this aspect of the game have stepped down, so quests will remain closed indefinitely as we reevaluate how to better sustain them. However, we will still be issuing any outstanding rewards! In the future, we expect quests to be more focused on the ongoings of event logs, more related to rep, and less NPC dependent.

Overall, there's still a lot we need to work on, but we appreciate the feedback we've received and will continue to do our best. Lastly, we would like to open up this post to your feedback and discussion about the game as a whole. Without your input, we cannot move forward and improve, so please offer any suggestions you feel would benefit the game! It can be in the comments or anonymously through our mod contact page.

Thank you all again for supporting us. We could not have done it without you! Please enjoy the rest of your week, and Happy One-Year Anniversary!
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