flashystyle: (what should i do with my life)
dorian did nothing wrong ([personal profile] flashystyle) wrote in [community profile] nysaooc2017-09-22 03:18 am

BESTIARY: FAUNA

This is a player-made list compiling all the fauna from the August 2017 Flora/Fauna submissions. If you'd like your entry updated, contact this player. The underlined portion is linking back to the original comment, and goes as follows:
NAME.
Rarity / Location / Temperament / Where the information is listed ICly.
FLORA POST




FAUNA。

GUBBINS.
Common / Outskirts of Outposts / Friendly, but hostile when not provided food, treasures, and gifts. / Report submitted to The Sanctuary.

Gubbins are small creatures no larger than a small dog. Their coats were once fetched for a high price, but as they began to populate in mass, the rarity of their coats went down. Gubbins have began to gather around outposts and became nearly domesticated due to their need to beg, hoard, and plead for various items. They are absolute moochers. Gubbins have sticky fingers and are known for stealing anything shiny if not secure. They nest in tall trees with various treasures stolen from poor travelers. Their invasive nature and high population make them common to find. They have no magical properties and are related to the Sepht — although far more social.

HERO'S HART.
Very Rare / Olympian Woods / Harmless until provoked. Can be friendly if the proper etiquette is shown. / Report submitted to The Sanctuary.

Considered to be quite very rare due to the poaching of these creatures. A Hero's Hart stands as big as a war horse. It's pelt and horns sell high in the black market due to it being currently outlawed to hunt an endangered creature. Hero's Harts have an aura about them, those that they are positively inclined towards (Friends) will find they are made to feel a sense of courage, while those they dislike (enemies) will be repelled and sickened by. They are quite fast which make hunting them difficult even for a hunting party on horses for they can outrun any horse. Those capable of befriending a Hero's Hart will find that the creature will allow them to ride it. There are many stories about heroes who go off into battle riding these creatures as they are seen as sign of good.

CAROBIN.
Common / Olympia & Outposts / Fairly docile. There are those who have tamed carobins as hatchlings, though it's rare to find them in pet shops. / Report Submitted to The Institute.

Carobins generally prefer nesting in high places and so can often be found near the tops of high buildings or tall trees. It makes them seem a little more uncommon than they honestly are simply because they tend to keep themselves so high up. Carobins are easier to spot in the mornings when they go hunting for their daily meals, showing a preference for both seeds as well as insects and rodents. They are about the size of a cat and often remain in family flocks that nest in particular areas for generations.

AVALERION.
Rare / Deep woods of the Outlook. They tend to build nest in the tallest trees. / Easily startled and easily angered. / Report Submitted to The Institute.

These creatures are natural predators with fierce tempers, therefore approaching them is inadvisable. The mothers are twice as protective of their nests, and will attack anyone they see as a threat. There have been exceptions to the rule, but they're few and far between. Avelarions are very large birds with long, flat wings and a rather large wingspan (about 7-8 feet). They have sharp beaks that curve downward, and a distinctive crown of bright red and orange feathers on its head and brilliant red eyes. The red feathers are reflective, and from afar, they look like dancing flames when moving and flying through the sky. Their eggs — silver with fiery red and orange streaks that glow similarly — are highly sought after and treated as special delicacies, more so because of the novelty of a glowing egg than the taste of it (it just tastes like egg). Because the birds themselves are hostile, the eggs can only be taken whenever the parents leave the nest.

VENUVIAN.
Rare / Non-hostile to larger animals. / In ponds in the Olympian Woods / Report Submitted to The Institute.

A carnivorous species that feeds on insects and smaller animals, the venuvian moves too slowly to hunt its prey traditionally. Instead, it ingests water from the ponds where it makes its home and processes it within its throat-sac into a colorless aphrodisiac, which it then regurgitates back into its pond. Diluted in the pond water, the aphrodisiac attracts other creatures with its scent. Ingesting it induces a contented, fearless state, as well as an instinct to mate. The venuvian then feeds on the abundant prey population at its leisure, whose flight instincts have been dulled enough that no chase is required at all. The aphrodisiac itself is very potent in its purest form, straight from the creatures' mouths or throat-sacs. It's most commonly found already diluted in their native ponds, however, where the effect on larger creatures like humans is far more mild. The one exception to this is mating season for the venuvian. Typically a solitary creature, guarding its territory fiercely from others of its own kind that might infringe on its feeding grounds, during mating season all venuvian migrate back to the secluded waters they were born from. There, a great many gather to mate and lay their eggs. During the time, the waters in that particular pond are so heavily flooded with their combined aphrodisiacs that it becomes a frenzied breeding ground of all small animals and insects lured in, and a mouthful is enough to heavily effect even larger creatures.

STARBUNCLE.
Uncommon to Rare / Deep in forests, away from populated civilizations / Hunts only small mammals and insects, like to flee/freeze when encountered. / Report Submitted to The Institute.

Small mammal, largest males around 30lbs, smallest females 20-22. Males are a greenish blue hue, while females are the violet blue hue seen in the picture, but otherwise save for minor size differences they are identical. These creatures have no special power, but they are bioluminescent, drawing prey to them with their dappled starry tails which they wiggle and wave to lure insects and small animals.

WISPURR.
Uncommon / Josa Forest / While they can often be seen moving through the trees like flickering flames, they stay far clear of potential threats and are hard to approach. / Report Submitted to The Institute.

Small, partly ethereal cat-like creatures that are usually spotted in the forest after nightfall, though they are said to simply hibernate at night. Wispurr have soft, rather charming murmurs as they float about and land on flowers and branches, and social creatures that they are it often sounds as if they are having whispered conversations. However, they are incredibly easy to frighten, and often seem to completely disappear when a potential threat comes too close. They can be enticed by feeding, though they are difficult to trap seeing as they seem to be able to phase in and out of their physical form. If you do get close to a wispurr, they are fond of being pet, even though they do not have fur or a body; they will vibrate happily despite that fact, which helped to grant their name.

UNLUCKY CAT.
Very Rare / Olympia / Mostly harmless. / Report submitted to The Sanctuary.

The Unlucky Cats resemble a normal cat, but they are always black in color from tail to face and lack any color in their eyes to instead sport grey irises and black pupils. They never stay in one place for long, and they never settle down with an owner. At first glance, they might seem like normal cats, but many rumors surround them. Anyone investigating them will notice that these cats have powers. At their simplest, they can make small objects hover and come towards them or freeze small prey. At their strongest, they can cause ‘incidents’ nearby, altering the environment in ways that seem like accidents. Examples of this behavior range from causing mirrors to shatter, causing ladders to fall over unprompted, or leaving a trail of items falling from windowsills as they walk. They vanish into the shadows just as quickly as they act, leaving some wondering if they exist at all.

BERRIGONS.
Common / Outskirts of the West Outpost / Temperaments vary. A Berrigon for a sweeter type of berry will be sweeter, one for a sour/tart kind of berry might be a little nasty. / Report submitted to the Sanctuary.

Berrigons are tiny dragons ranging in sizes as small as a honey bee and not getting any larger than something like a lunar moth. There is a Berrigon variety for every type of possible berry plant in El Nysa, and they have characteristics similar to the berry plants they hang around. From shiny compact black scales like black berry bumps to being red and smooth like buffaloberries—it all depends. For every one of them, spines and wings are leaves, and they're extremely delicate. Unlike ordinary dragons, Berrigons cannot breathe fire, but some of them do have pretty mean bites. They're not poisonous like some berries, but Berrigons for poison berry plants are immune, and the only one of their kind that are. They're pollinators, and also eat away any pests or parasites on berry bushes or briars. Their eggs are about the same size as fish eggs, and are clustered together in much the same way. Although rare, one might find Berrigon eggs hanging off berry bush branches not unlike a heap of berries themselves. If you mess with the eggs, you might get attacked by a swarm.

VLIX.
Uncommon / In the channel between the Outlook and the mainland / Ranges from dangerously curious to actively hostile. / Report Submitted to The Institute.

Vlix are approximately 6' long at maturity and travel in coordinated packs of 5-8, though larger ones in bigger packs may exist out in open water. They're underhanded scavengers who will feed on corpses whenever possible, but in the absence of dead food, they are capable of banding together to attack something living—in which case they prefer easy kills, such as creatures that are already injured and bleeding or those that are obviously alone. They may approach unfamiliar creatures non-aggressively just to see what they are, then attack upon deciding they're easy prey. They can bite and inflict blunt trauma with their beaks, but they're more likely to work together to wind around living prey and try to drown it. They're not very meaty, but what meat they do have is edible, and their hides are smooth from all directions at all times and thus worth a bit of money to leather crafters.

PUOX.
Common / Murkwell Hollow / Scavengers, and so are generally skittish around most other creatures. If forced to defend themselves, they will react violently. / Report submitted to The Sanctuary.

puox are typically the size of a large rat or guinea pig, but can grow up to the size of a raccoon. if left to their own, they can live for as long as seventy years. the "bones" protruding from their backs look ominous, but they are entirely for camouflage purposes, meant to blend in with the piles of bones and skulls left behind murkwell hollow, where they are most commonly found. the number of spikes on their back can be used to determine their age. puox will eat just about anything, but prefer the leftover bits of deceased animals, and have even been known to feed on the bodies of their own kind.

QLICLIC.
Common / Olympian & Outpost Woods / Completely harmless, but disinterested in other creatures. It will only respond to other creatures if it perceives a predatory threat, at which point it will just leave. / Report Submitted to The Institute.

It looks like a black and white ladybug, but it's bigger. On average the size varies between 6-12 inches long for an adult. As young adults they have wings like actual ladybugs, but these become vestigial as they grow in size simply because they don't continue growing to support the creature's weight. There aren't any giant ladybugs flying around, basically. They are harmless and fairly common, and spend most of their adult lives crawling around the forest floor/up into the trees to feed on grass and moss, making them effectively natural Roombas... While they look like ladybugs, upon closer inspection their bodies more closely resemble crustaceans, meaning their spotted shells are thicker and due to their cute patterns, occasionally a popular fashion statement (but not popular enough to be hunted regularly). They don't live exceptionally long, only a few years, but sometimes they can outlive this life expectancy and keep growing, meaning one might encounter a ladybug-crab-creature that's about knee high very rarely. The shells are more valuable whole than broken, and sometimes are made into, well, bowls.

FAVA.
Very Rare / Near the water between The Outpost and the mainland. / Harmless completely, and skittish. If you're extremely lucky you could possibly befriend one, but it's rare. / Report submitted to The Sanctuary.

Extremely rare, these are tiny pink reptilian creatures. Like a mighty dragon, they have a breath of...! A sleeping agent. It seems like that is this creature's main defense, and because they can cause anyone to fall into a peaceful, full night slumber, they're sought out for medicinal purposes... and also just because they're cute. They're very passive creatures, scared of almost everything around them, and spend most of their time around rivers where they make up small nests to hoard their extensive shiny collection.

OOM.
Uncommon / Forested areas along the West Olympian coast (The Outlook, Flona Cove, & Edrathe Ruins) / Harmless unless touched. / Report submitted to The Sanctuary.

With heads about the size of an adult human fist, they placidly float along on breezes and air currents, trailing behind them a jumble of tentacles which can reach up to a meter in length. With this veritable net they trap a variety of insects and airborne pests which they consume as their main form of sustenance. Contained within this mass is also what keeps most predators at bay: their stingers contain a potent venom which can render even larger mammals fully paralysed with a small dose. Slightly larger doses will lead to seizures and, possibly, death. It is imperative that if someone gets brushed by one of this animal's stingers, they make sure to remove it from them immediately, as the stingers will break off and try to bury into the victim's skin. This animal produces via asexual reproduction, and observing them in considered a fun recreational hobby for people looking for something a bit more dangerous and sexy than birdwatching. They are potentially of high value for the venom which make them so deadly; it is possible that broken stingers can easily be 'milked' for venom, allowing for easy study of its toxins, potentially providing a basis for new medicines. In general these animals travel in groups of two-four and come in a variety of vibrant gem shades. This bold colouration is to warn away potential predators.

SLEACHON.
Common / Olympia Woods & City / Friendly but unintentionally harmful. / Report Submitted to The Institute.

An egg-laying, amphibious creature, the sleachon begins life as something like a water slug and ends it eighteen inches long, half of which is tail, with six limbs and a fuzzy back. Sleachons’ main food source is insects, but those that wander into populated areas will help themselves to food stores. They are curious, nimble, and not very skittish; they may climb people and try to pick bugs out of their hair. Unfortunately, their skin secretes a substance that causes paranoia/fear in low doses and flashbacks or hallucinations in high ones, so prolonged contact is inadvisable.

TRIFLIN.
Uncommon / The Lagoon of The Outlook / Harmless unless provoked, though it only becomes more aggressive by way of flailing and splashing around. / Report Submitted to The Institute.

A fishlike creature that is relatively low on the aquatic food chain with a diet of aquatic insects. It swims in slow circular patterns that are emphasized by the movement of its three reflective tails, which are thin but sturdy. This is how it communicates to fellow schoolmates (groups of 4-6) and monitors water currents. Disturbances in the current cause it to behave in a more frenzied, agitated state to fight off threats or confuse them. Triflin themselves are not very delicious unless fried into a delicate, crispy snack. Preserved and dried tails have a captivating sparkle for lures and decorations, but the Institute is more interested in its potential for developing water-monitoring instruments.

LILN.
Common / Olympia / Generally uninterested in other species, and prefer to mind their own business nestled inside flowers. / Report submitted to The Sanctuary.

Barely the size of a fingernail, Liln are generally difficult to find and even harder to spot as they hide among flowerbeds. Fairly docile creatures, they are easy to trap once they are located, and highly alluring due to their vibrant colours. Once exposed to a host, either by that host absentmindedly brushing against them or through purposeful capture, Liln reveal their more playful and artistic side by melting seamlessly into the skin of whoever dares to disturb them. This process is largely harmless (though there are some people who are allergic to these creatures!), and results only in the Liln spreading colour across the skin to produce vivid tattoos. And while these tattoos can be purely aesthetic, they can also be revealing of their hosts' emotions and secrets, and can constantly move and change, or remain static. Given the harmless nature of the Liln's invasion, there is no real medicine or potion to seperate them from a host, though they can be driven out by ingesting toxins such as alcohol or nicotine. Otherwise, they will simply take their leave whenever the mood strikes them.

WILL-O-WISPS.
Rare / Any forested area / They show no particular interest in other beings, so neutral, but the effects they can have when someone is close to them can be dangerous. / Report submitted to The Sanctuary.

The Will-o-Wisps are generally found deep in the woods, and at first glance some might think them to be fireflies. They are bright spots of colored light that flit around, usually gathering in groups of three or four. They're pretty and soothing to be around, but get too close to them and those calming effects can become dangerous. The Will-o-Wisps can captivate a person to the point that they will follow the tinkling lights anywhere they travel through the woods, which can lead to getting hopelessly lost if you're not familiar with the area. Were someone able to somehow keep their head about them enough to trap one in a jar, word is that a merchant would pay a high price for it.

NIAOHUA.
Uncommon / Along the Shallower Marshlands of Murkwell Hollow / Harmless When Alone, Hostile when in Swarms / Report Submitted to The Institute.

Don't let these little furry creatures fool you! These cute little lightly feathered amphibians may seem harmless and quite adorable at first glance, but when gathered in large swarms they are a force to be reckoned with! They are small but move quite quickly and are capable of leaping at great lengths. But each of those tiny mouths carry rows of jagged sharp teeth and an extendable tongue that secretes a mild poison upon whatever it attaches to. In small portions the poison doesn't do much, but is quite potent in large quantities. It causes the muscular system to stiffen and the cells in the circulatory tract to swell, leaving the prey unable to move. May provide medicinal benefits if more research is put into it? Will attempt to obtain a single live sample later. They are carnivorous but seem to survive on a more scavenger based lifestyle unless some unlucky creature ends up caught among a large group of them.

SOUNDLESS.
Uncommon / Murkwell Hollow / Physically harmless, but they will steal your voice. Otherwise shy and prefers to stay hidden. / Report Submitted to The Institute.

The biggest feature of the Soundless is their ability to travel through terrains completely undetected, making virtually no sound as they move from branch to branch. This, coupled with their tree-like appearance, makes them almost impossible to spot out in the wild. The second biggest feature of this creature is their ... penchant for pretty voices. With no ability to vocalize on their own, the Soundless steals the voices of other creatures and uses it to communicate, find a mate and ward off potential predators. They stay up in the trees waiting for an unsuspecting victim to step into their radius, and once close enough, they activate a special power that robs their victim of their voice. They then slink back into the foliage, sometimes leaving their victims mute for the rest of their lives. The only way for a person to get their voice back is to track the Soundless that stole it and kill them or persuade them with some food. Tracking them isn't as difficult as one might think; they will be speaking in their victim's voice. Once a Soundless has stolen someone's voice, they tend to flaunt it, talking in largely nonsensical sentences and using words most often used by the voice's previous owner. The easiest way to attract a Soundless is to sing in the woods. They love a beautiful voice. With the right amount of patience and persuasion, a Soundless can be convinced to become a pet -- if their owner doesn't mind occasionally losing their voice.

COOL DOG.
Extremely Rare / Olympia / Chill / Report submitted to The Sanctuary.

It is a dog wearing sunglasses. This may or may not actually be a unique species of animal, but Magnus did photograph it and turn it in to Lysa.

MARSH BEAR.
Rare / Murkwell Hollow / Dangerous, but will generally keep its distance unless provoked. However, if it has cubs nearby or if you happen to come near its den, it is very hostile. / Report submitted to The Sanctuary.

The size of a large grizzly bear, with fur that ranges from greys to inky black. It is active in marshes of Murkwell Hollow and the surrounding areas at night. It tends to build itself dens and caves in swampy areas. It is primarily a scavenger, but in lean times is known to hunt prey animals, livestock, and occasionally will even pick off humans that are traveling alone or are lost or injured. The bear has fire magic, but not enough to create flames; instead, the magic keeps its body temperature running hot at all times, letting it remain in the water for long periods. On cold nights, or when swimming, it emits steam from its thick fur. It is able to breathe smoke, allowing it to camouflage itself in the fog of the swamp, and also as a defense against enemies. The bear is shy and will seldom approach humans if it is not hunting, but travelers are warned to avoid any densely fogged areas, because wandering near the bear's den can be deadly.

TURO.
Uncommon / Murkwell Hollow / Somewhat hostile, but only if subjects are alone. / Report Submitted to The Institute.

A large scavenger animal that sniffs around the remains of Murkwell Hollow. It uses its claws to dig and tusks to dislodge or ram into objects as necessary. It carves burrows for itself to avoid the heat, and hides food or any objects of interest. It is nocturnal and has a very strong sense of smell, and has no issue navigating the fog and occasionally dangerous terrain. It is a territorial and solitary creature, as many of them fight over food or locations. If intruders go in packs, turos keep their distance, (or try to separate them) but if any one lone person ventures, the turo will menace and possibly attack them. They are intelligent creatures attracted by food and oddities.

CACOPHOSAURUS.
Rare / Murkwell Hollow / Harmless unless provoked. / Report Submitted to The Institute.

Small, bipedal lizards slightly larger than a housecat. These creatures are carnivorous predators to smaller animals in the area, but are reclusive and nocturnal. Their plumage is used to scare off larger animals and protect it from being eaten itself, because while they appear fluffy and soft, their feathers are razor-sharp and make a horrendous noise like screeching metal when they're fanned out. However, when at rest or in heat, their feathers create a pleasant music, much like the sound of violins playing. Because of the unique quality of their feathers, they can be hunted and sold for a considerable profit. But be careful - their bite is venomous! While other animals in the area seem able to prey on it, humans who are bitten by or eat these creatures will find themselves seriously ill for the next several days. Those affected will especially find themselves sensitive to loud noises, but will also have difficulty hearing others speak.

LUCEATIA.
Common / Outlook Woods / Harmless and friendly when encountered but can become hostile when threatened. / Report submitted to The Sanctuary.

The Luceatia are friendly creatures by nature with a bright glow that makes them stand out from other animals. They frequent the woods normally gathering near the water sources or the plants to feed on insects in small groups, their glow becomes more prominent in the night time and they are known to change colours with the weather often being to predict storms and determine other weather patterns that occur in Olympia. If threatened or attacked they gather in swarms and attack the intruder using the bright glow from their wings to blind them for a few minutes but it can last as long as a day if there is greater exposure.

AMENSOREA.
Rare / Murkwell Hollow & Olympia / Generally harmless. / Report Submitted to The Institute.

Normally fairly small, ranging from 2 to 3 inches... can grow to as large as a foot (or possibly more) depending on circumstances.

Empathic creatures, part insect and part reptile, they are specifically drawn to feelings of guilt and regret. Once they identify a target, their size grows according to the amount of guilt/regret the individual feels. In order to reset its own size and sustain itself, the amensorea attacks its victim with its stinger, injecting it with a powerful toxin that produces a powerful compulsion in its target to confess the reason for their guilt to others. Once that has occurred, the amensorea returns to its normal size until locating another target. Agile and well armored creatures, avoiding them is nearly impossible once they begin their attack.

VILELING.
Rare / Murkwell Hollow, specifically near the marshes / Actively hostile — predatory and territorial. / Report Submitted to The Institute.

Vileling's are rather long in length (around 15 feet long) and lurk within swampy areas and marshlands, specifically beneath the waters and within damp or underwater caverns where they care for their eggs. In appearance, they resemble a mixture of a slug and a insect, protected by a hard, armor-like carapace around their abdomen. While they have multiple sets of sharp fangs, the Vileling prefers to strike prey with venomous claws, all with the intent to paralyze its prey. The venom itself is extremely dangerous, rendering prey immobile in a matter of minutes, and the toxins in the Vileling's blood will burn through skin, clothing, and weapons alike if it comes into contact with any of the aforementioned (which, of course, makes them inedible; don't try it). They do have a very obvious weakness: Vileling's are blind, have no sense of smell, and rely on auditory senses only to locate their prey. The good news is that they're rare/endangered as a result of hostility amongst themselves. Vileling's are solitary creatures that have loyalty only to themselves and will attack any creature that invades their territory, even their own kind.

MINNU.
Uncommon / Outposts, with some feral colonies within Olympia / Strangely feline. Cautious and defensive, but will typically not attack if not provoked. / Report submitted to The Sanctuary.

Aloof and wary creatures that typically live in or around wooded areas, minnus drive off threats by releasing a musk that addles the mind; those that linger too long in their territory either begin lapsing into intensely vivid recollections or losing memories entirely, both long and short-term (to note: this is a temporary side effect and can be cured with bedrest and time). Stories tell of unlucky travelers that have lost entire days in reverie, stumbling about aimlessly until they either leave the minnus' lands, or until someone crosses their path to wake them. Though anyone may be affected, introspective and self-reflective types are often hit harder by these effects.

Domesticated variants—such as the ones within Olympia proper—produce much less of this chemical, but anyone who sleeps in the same vicinity as a minnu (wild or tamed) should expect a night full of dreams—ones that are often mysteriously shared and linked between anyone nearby. Feral minnus have learned to scavenge around Olympia, and will often visit the houses of anyone who leaves them food (or leaves their meals unguarded).

Minnus vocalize in chirps; their songs somehow always sounds nostalgic.